Activation Methods of Abilities
Ability Activation Methods in Pathways To Adventure are categorized into three types of Actions: Execute, Cast, and Recite activation methods for Maneuvers, Spells, and Chants type Abilities.
Free Action Abilities and Reaction Abilities fall outside of the three previously mentioned Actions.
Execute Maneuvers
Executing Maneuvers to use physical Actions with your Body. You can Execute Attack Maneuvers against a Creature's Defense to attempt to Damage a Creature with Martial Weapons, Execute Tactical Maneuvers against a Creature's Avoid Roll to inflict a negative outcome, or use Skill Maneuvers to benefit yourself or others.
Cast Spells
Casting Spells to use magical Actions with your Mind. You can Cast Attack Spells against a Creature's Defense to attempt to Damage a Creature with Focus Weapons, Cast Tactical Spells against a Creature's Resist Roll to inflict a negative outcome, or use Skill Spells to Enhance Allied Creatures or produce effects on the battlefield.
Many powerful Spells require Concentration to maintain their effects. Incoming Attacks that Hit will require a Resist Concentration Roll of at least 5 to successfully continue Concentrating on the Spell.
Recite Chants
Recite Chants to use mystical Actions with your Spirit. You can Recite Attack Chants against a Creature's Defense to attempt to Damage a Creature with Relic Weapons, Recite Tactical Chants against a Creature's Endure Roll to inflict a negative outcome, or use Skill Chants to Enhance Allied Creatures.
Reciting a Chant requires an entire Round, and the Chant takes effect on the next Round. Incoming Attacks that Hit will require an Endure Concentration Roll of at least 5 to successfully continue Reciting the Chant.
Free Action Abilities
Free Action Abilities are used outside of the above three Action types, once per Round for each Ability.
Reaction Abilities
Reaction Abilities are used in response to Trigger events, often during the enemy's Round, and as such are used outside of the above three Actions. You have one Reaction per Round.