Ancestry Features
Each Ancestry has unique Features that define their capabilities and traits. These Features are innate to the Ancestry and cannot be changed or removed.
Populous
| Populous | Size | Type | Proficiencies | Features |
|---|---|---|---|---|
| Changeling | Changes | Changes | Larceny, Perform | Perfectly Mimic other Ancestry Creatures, changing appearance, voice, and size |
| Elf | Medium | Elf | Perception, Precision | Dark Vision; Gain Arcana and Piety and 3 Abilities |
| Half-Elf | Medium | Humanoid-Elf | Athletics, Precision | Dark Vision; Gain 2 Proficiencies and 3 Abilities |
| Human | Medium | Humanoid | Athletics, Balance | Gain Additional Profession; Gain 3 Proficiencies and 3 Abilities |
| Morphling | Changes | Ooze | Grapple, Stealth | Morph into any Large or Smaller Ancestry creature or Object at will |
Shorties
| Shorties | Size | Type | Proficiencies | Features |
|---|---|---|---|---|
| Dwarf | Medium | Humanoid | Athletics, Intimidation | Gain Smith Profession; +4 Armor |
| Gnome | Small | Fae | Investigation, Knowledge | Gain Tinkerer Profession; +2 Resist and +2 Endure |
| Gremlin | Tiny | Fae | Larceny, Stealth | Immune to Grabbed and Pinned States; Gain Hex and it cannot be Resisted |
| Halfling | Small | Humanoid | Empathy, Stealth | Always Chosen Last for Hostile Actions from Enemy Creatures |
| Pixie | Tiny | Fae | Perform, Persuasion | +3 Fly; Gain Willow-Wisp and it cannot be Endured |
Planar
| Planar | Size | Type | Proficiencies | Features |
|---|---|---|---|---|
| Celestial | Small / Medium | Celestial | Empathy, Piety | +2 Fly; Gain Heal-Harm, Revives Recently Dead Creatures, No Cost 3 times per Day |
| Chaos | Small / Medium | Random | Leadership, Survival | Randomize Appearance and creature type daily; Gain 3 Proficiencies and 3 Abilities |
| Construct | Small / Medium | Construct | Knowledge, Research | Double Carrying Capacity; Gain +4 Resist, Immune to Mental Effects |
| Elemental | Small / Medium | Elemental | Balance, Conjure | +1 Fly; Gain Elemental Immunity matching the Element you embody; Gain 3 Abilities |
| Fiend | Small / Medium | Demon / Devil | Deception, Persuasion | +2 Fly; Fire and Frightened Immune; Gain "Back Away, Now!" and it cannot be Endured |
Scaly
| Scaly | Size | Type | Proficiencies | Features |
|---|---|---|---|---|
| Aquan | Medium | Humanoid | Swim Mastery | Able to provide Water Breathing and +3 Swim to allies for up to 1 hour at a time |
| Draken | Medium | Draconic | Conjure, Intimidate | +2 Fly; +4 Armor; Gain the Breath Weapon Feature from Dragoon Class at No Cost |
| Kobold | Small | Draconic | Intimidate, Stealth | +3 Fly; +2 Armor; Gain "Back Away, Now!" and it cannot be Endured |
| Lizarn | Medium | Reptilian | Intimidate, Swim | +4 Armor; Consume Raw Flesh as if using a HP Potion, rarity improves Heal, no action |
| Tort | Medium | Reptilian | Intimidate, Swim | +5 Armor, this Armor cannot be bypassed by Armor Ignoring Abilities |
Furry
| Furry | Size | Type | Proficiencies | Features |
|---|---|---|---|---|
| Beastmen | Medium | Humanoid-Beast | Athletics, Perception | Gain Bestial Communion and it cannot be Endured; Gain 2 Proficiencies and 3 Abilities |
| Felinid | Medium | Beast | Balance, Perception | Dark Vision, Gain Feather Fall and it has no Cost, Stealth Proficiency, and Hide and Seek |
| Kitsune | Medium | Beast | Control, Perception | Dark Vision, Gain Enthrall and it has No Cost and cannot be Resisted |
| Lupinid | Medium | Beast | Grapple, Perception | Gain Spirit of Wolf and it has No Cost; Grant Advantage to allies attacking Grappled foes |
| Porxsie | Medium | Beast | Empathy, Perception | Gain Gather Profession, Intuition, Knowledge, Persuasion, and 3 Abilities |
Grotesque
| Grotesque | Size | Type | Proficiencies | Features |
|---|---|---|---|---|
| Gnoll | Medium | Demon | Intimidation, Perception | Attacks with an Allied Creature near foe become Advantaged |
| Goblin | Small | Goblinoid | Larceny, Stealth | Dark Vision; Gain Hide and Sneak, Steal, Trick and they have Advantage on Rolls |
| Ogre | Large | Giant | Athletics, Intimidation | Double Carrying Capacity; Grant Mount Proficiency to allies Mounting you |
| Troll | Large | Goblinoid | Balance, Conjure | Regenerate 2 HP per Round while not at Death's Door or Burning |
| Undead | Any | Undead / Any | Based on Other Ancestry Choice | Breathless; Hungerless; Poison Immune; Healing Harms you, Necrotic heals you |