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Ancestry Features

Each Ancestry has unique Features that define their capabilities and traits. These Features are innate to the Ancestry and cannot be changed or removed.

Populous

Populous Size Type Proficiencies Features
Changeling Changes Changes Larceny, Perform Perfectly Mimic other Ancestry Creatures, changing appearance, voice, and size
Elf Medium Elf Perception, Precision Dark Vision; Gain Arcana and Piety and 3 Abilities
Half-Elf Medium Humanoid-Elf Athletics, Precision Dark Vision; Gain 2 Proficiencies and 3 Abilities
Human Medium Humanoid Athletics, Balance Gain Additional Profession; Gain 3 Proficiencies and 3 Abilities
Morphling Changes Ooze Grapple, Stealth Morph into any Large or Smaller Ancestry creature or Object at will

Shorties

Shorties Size Type Proficiencies Features
Dwarf Medium Humanoid Athletics, Intimidation Gain Smith Profession; +4 Armor
Gnome Small Fae Investigation, Knowledge Gain Tinkerer Profession; +2 Resist and +2 Endure
Gremlin Tiny Fae Larceny, Stealth Immune to Grabbed and Pinned States; Gain Hex and it cannot be Resisted
Halfling Small Humanoid Empathy, Stealth Always Chosen Last for Hostile Actions from Enemy Creatures
Pixie Tiny Fae Perform, Persuasion +3 Fly; Gain Willow-Wisp and it cannot be Endured

Planar

Planar Size Type Proficiencies Features
Celestial Small / Medium Celestial Empathy, Piety +2 Fly; Gain Heal-Harm, Revives Recently Dead Creatures, No Cost 3 times per Day
Chaos Small / Medium Random Leadership, Survival Randomize Appearance and creature type daily; Gain 3 Proficiencies and 3 Abilities
Construct Small / Medium Construct Knowledge, Research Double Carrying Capacity; Gain +4 Resist, Immune to Mental Effects
Elemental Small / Medium Elemental Balance, Conjure +1 Fly; Gain Elemental Immunity matching the Element you embody; Gain 3 Abilities
Fiend Small / Medium Demon / Devil Deception, Persuasion +2 Fly; Fire and Frightened Immune; Gain "Back Away, Now!" and it cannot be Endured

Scaly

Scaly Size Type Proficiencies Features
Aquan Medium Humanoid Swim Mastery Able to provide Water Breathing and +3 Swim to allies for up to 1 hour at a time
Draken Medium Draconic Conjure, Intimidate +2 Fly; +4 Armor; Gain the Breath Weapon Feature from Dragoon Class at No Cost
Kobold Small Draconic Intimidate, Stealth +3 Fly; +2 Armor; Gain "Back Away, Now!" and it cannot be Endured
Lizarn Medium Reptilian Intimidate, Swim +4 Armor; Consume Raw Flesh as if using a HP Potion, rarity improves Heal, no action
Tort Medium Reptilian Intimidate, Swim +5 Armor, this Armor cannot be bypassed by Armor Ignoring Abilities

Furry

Furry Size Type Proficiencies Features
Beastmen Medium Humanoid-Beast Athletics, Perception Gain Bestial Communion and it cannot be Endured; Gain 2 Proficiencies and 3 Abilities
Felinid Medium Beast Balance, Perception Dark Vision, Gain Feather Fall and it has no Cost, Stealth Proficiency, and Hide and Seek
Kitsune Medium Beast Control, Perception Dark Vision, Gain Enthrall and it has No Cost and cannot be Resisted
Lupinid Medium Beast Grapple, Perception Gain Spirit of Wolf and it has No Cost; Grant Advantage to allies attacking Grappled foes
Porxsie Medium Beast Empathy, Perception Gain Gather Profession, Intuition, Knowledge, Persuasion, and 3 Abilities

Grotesque

Grotesque Size Type Proficiencies Features
Gnoll Medium Demon Intimidation, Perception Attacks with an Allied Creature near foe become Advantaged
Goblin Small Goblinoid Larceny, Stealth Dark Vision; Gain Hide and Sneak, Steal, Trick and they have Advantage on Rolls
Ogre Large Giant Athletics, Intimidation Double Carrying Capacity; Grant Mount Proficiency to allies Mounting you
Troll Large Goblinoid Balance, Conjure Regenerate 2 HP per Round while not at Death's Door or Burning
Undead Any Undead / Any Based on Other Ancestry Choice Breathless; Hungerless; Poison Immune; Healing Harms you, Necrotic heals you