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Armor

Overview

Worn Armor serves to protect a character from Attacks by increasing Defense to cause attacks to be Prevented. Each Worn Armor has a different Armor, Attribute, and Weight.

Armor directly boosts your total Defense score due to the protective nature of the Armor.

(There are other ways to boost Defense besides Armor, but they are often the Dodge Skill, Class Features, or Abilities.)

Armor Types

Class Equip Time Armor Attribute Weight
Plate 6 Rounds to Wear 10 Incoming Lightning Attacks Advantaged; Cannot Wear Vambracers 4
Breastplate 2 Rounds to Wear 8 Incoming Lightning Attacks Advantaged 3
Chain 1 Round to Wear 6 Incoming Lightning Attacks Advantaged 2
Leather Can Sleep In 4 Incoming Lightning Attacks Disadvantaged 1
Cloth Can Sleep In 2 May Count As Formal or Work Attire 0

Armor Rules

  • Armor is worn on the body and passively improves your Defense.
  • Armor serves to protect a character's Health Points from Attacks by increasing Defense.
  • Each type of armor has different equip times, armor values, attributes, and weights.
  • Some armor types can be slept in, while others require time to don and remove.
  • Armor can have special attributes, such as being vulnerable or resistant to certain types of attacks.
  • Armor is one of the primary ways to increase your Defense score, along with Dodge Skill, Class Features, and Abilities.