Attack Spells
Attack Spells are magical abilities that allow spellcasters to deal damage to their enemies. These spells are cast against a creature's Defense and can be enhanced by the caster's Intellect attribute.
Attack Spells gain additional Damage per point of Intellect, making them particularly effective for characters with high mental attributes. They are typically cast using Focus Weapons and require Mana to use.
Basic Attack Spells
Spell | Proficiency | Accuracy | Damage | Effect | Cost |
---|---|---|---|---|---|
Arcane Bolt | Arcane | +10 | Intellect + 6 Arcane | Basic magical attack, 12 Range | 1 Mana |
Arcane Barrage | Arcane | +10 | Intellect + 6 Arcane Each | Cast Arcane Bolt 3 Times, 20 Range | 1 Mana |
Armament Strike | Summon | +10 | Intellect + 9 Physical | Create a Martial Weapon to Attack Melee Range | 1 Stamina |
Bone Storm | Summon | +10 | Intellect + 15 Physical / Round | Concentration: 2 Radius Location, 12 Range | 2 Mana |
Envenomate | Summon | +5 | 2 x Intellect + 12 Toxic / Round | Concentration, 12 Range | 1 Mana |
Flurry of Arms | Summon | +10 | Intellect + 9 Physical Each | Cast Armament Strike 3 Times, Melee Range | 1 Mana |
Illusionary Prison | Summon | Force Unconscious & Facing States | 5 Hits Dispels Illusion | 3 Radius, 6 Rounds, 12 Range | 3 Mana |
Siphon Life | Summon | +10 | 2x Intellect +15 Necrotic | Recover HP Equal to Damage Dealt to a Creature in 18 Range, 18 Range (if using Bow) | 1 Mana |
Special Attack Spell Rules
- Critical Failures: For Attack Spells, Critical Failures do not expend Mana.
- Intellect Bonus: Attack Spells gain additional Damage per point of Intellect.
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Focus Weapons: Focus Weapons are used to Cast
Attack Spells and provide additional benefits:
- Astrolabe: 3x Mind as Spell Damage on Critical Spell Hit
- Orb: 50% Increased Spell Base Area
- Wand: Mind as Spell Weapon Accuracy
- Concentration: Some spells require concentration to maintain their effects.