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Attack Spells

Attack Spells are magical abilities that allow spellcasters to deal damage to their enemies. These spells are cast against a creature's Defense and can be enhanced by the caster's Intellect attribute.

Attack Spells gain additional Damage per point of Intellect, making them particularly effective for characters with high mental attributes. They are typically cast using Focus Weapons and require Mana to use.

Basic Attack Spells

Spell Proficiency Accuracy Damage Effect Cost
Arcane Bolt Arcane +10 Intellect + 6 Arcane Basic magical attack, 12 Range 1 Mana
Arcane Barrage Arcane +10 Intellect + 6 Arcane Each Cast Arcane Bolt 3 Times, 20 Range 1 Mana
Armament Strike Summon +10 Intellect + 9 Physical Create a Martial Weapon to Attack Melee Range 1 Stamina
Bone Storm Summon +10 Intellect + 15 Physical / Round Concentration: 2 Radius Location, 12 Range 2 Mana
Envenomate Summon +5 2 x Intellect + 12 Toxic / Round Concentration, 12 Range 1 Mana
Flurry of Arms Summon +10 Intellect + 9 Physical Each Cast Armament Strike 3 Times, Melee Range 1 Mana
Illusionary Prison Summon Force Unconscious & Facing States 5 Hits Dispels Illusion 3 Radius, 6 Rounds, 12 Range 3 Mana
Siphon Life Summon +10 2x Intellect +15 Necrotic Recover HP Equal to Damage Dealt to a Creature in 18 Range, 18 Range (if using Bow) 1 Mana

Special Attack Spell Rules

  • Critical Failures: For Attack Spells, Critical Failures do not expend Mana.
  • Intellect Bonus: Attack Spells gain additional Damage per point of Intellect.
  • Focus Weapons: Focus Weapons are used to Cast Attack Spells and provide additional benefits:
    • Astrolabe: 3x Mind as Spell Damage on Critical Spell Hit
    • Orb: 50% Increased Spell Base Area
    • Wand: Mind as Spell Weapon Accuracy
  • Concentration: Some spells require concentration to maintain their effects.