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Background

Your character's Background represents their past experiences and how they've shaped who they are today. It's the foundation of your character's identity and determines their most character-defining and mechanically important Aspects.

Forming Your Background

To begin forming your Background, first decide how you view your character's core features - your Aspects - and determine a reason based on your past. Then select a Profession, what you did to get by and put food on your table before joining the adventuring life. Finally, it is highly encouraged to create a brief Origin Story!

Assigning Starting Aspects

Choose between a Primary Aspect or a Generalist of all Three Aspects. This will determine the available Classes you will have access to. As such, you may wish to review the Class section first.

Body Aspect

Consider what your Body has endured over the strenuous years of becoming an adventurer. Did you labor in the mines, grow frail in the study halls of arcane knowledge, or perhaps years of fleeing from monsters have left you with a wellspring of Endurance?

Mind Aspect

Consider what your Mind has explored over your formative years before becoming an adventurer. Did you receive a formal education, tutor under a Wizard of some renown, or let your mind wander you left thinking to the experts?

Spirit Aspect

Consider what your Spirit has endured over trials and tribulations before becoming an adventurer. Did you endure emotional damage, were you loved or abandoned as a child, or perhaps have you struggled to keep marching on through the dark times but persevered?

Profession

You had to make money somehow to survive. What was it through trade? Or were you a noble, a farmer, or a thief? Your profession provides Proficiencies and minor benefits for social, crafting, or gathering.

A Profession is a non-combat trade from your Background. You had to make a living before becoming an adventurer, right?

Your Profession grants a Proficiency and can allow you to Craft Equipment, Harvest Resources, or Interact with special advantages as a Vocation.

Harvester Professions

Harvester Proficiency Product Identification
Apothecary Medicine Poisons & Potions Alchemical Ingredients
Arcanist Arcana Foci & Relics Foci & Relics
Bowyer Precision Bows/Crossbows & Arrows/Bolts Bows/Crossbows & Arrows/Bolts
Jeweler Perception Jewelry Gems & Jewelry
Leatherworker Survival Leather Equipment Leather & Hide Quality
Munitioner Precision Guns, Grenades, & Ammo Guns, Grenades, & Ammo
Rancher Empathy Raise & Train Non Ancestry Creatures Quality & Types of Creatures
Scribe Research Spells & Chant Scrolls Spells & Chant Scrolls
Smith Athletics Metal Equipment Metal Equipment and Ore Quality
Tailor Precision Cloth Equipment Cloths & Fabric Quality
Tinkerer Knowledge Tools & Gadgets Tools, Gadgets, & Constructs

Vocation Professions

Vocation Proficiency Product Identification
Assassin Stealth Dead Ancestry Creatures Identity of Ancestry Creatures
Bounty Hunter Intimidation Captured Ancestry Creatures Identity of Ancestry Creatures
Forager Survival Wild Ingredients Wild Ingredients
Hunter Precision Creature Parts Creature Parts
Lumberjack Athletics Lumber Trees & Lumber
Miner Athletics Ore & Stone Quality of Ore & Stone
Thief Larceny Currency & Valuables Value of Currency and Valuables
Trapper Survival Non-Ancestry Creatures Quality of Non Ancestry Creature

Crafter Professions

Crafter Proficiency Product Identification
Commander Leadership Leadership Chants Cost 1 Less Morale Enemy Tactics
Conservationist Survival Nature's Companion allows for 2 Beasts Beast Creatures
Dancer Balance Dance Maneuvers Cost 1 Less Stamina Dance Moves
Diplomat Empathy Make a Friend Endure Roll is Disadvantaged Treaties and Politics
Jester Dodge Barrel Roll has No Cost Good & Bad Jokes
Magician Arcana Counterspell Resist Roll is Disadvantaged Spells and Spell Casters
Priest Piety Gain Heal/Harm, Revives Recently Dead Creatures Undead & Fiends
Royal Persuasion Considered Neutral or Friendly to Nobility Pedigree of Ancestry
Singer Perform Song Chants Last Additional Round Singing Quality
Therapist Empathy Therapeutic Conversation Has No Cost Emotional States
Town Crier Knowledge Considered Neutral or Friendly to Commoners Newsworthy Stories

Origin Story

Your character's origin story is a brief narrative that explains their background, motivations, and what led them to become an adventurer. This is not mechanically required but adds depth to your character and helps the Game Master integrate your character into the story.

Consider answering these questions when crafting your origin story:

  • What was your life like before becoming an adventurer?
  • What event or series of events led you to leave your previous life?
  • What are your goals and motivations as an adventurer?
  • What connections do you have to the world or other characters?