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Class

After completing your Background, you choose an adventuring Class from among those your character is eligible to adopt based on your Aspect choice. Each Class has a minimum Aspect requirement.

30 Classes can be found in full detail in the accompanying Class Compendium book.

Archetypes

There are four Archetypes of Classes: Core, Generalist, Hybrid, and Expert.

Class-Aspect Examples

Fighters are all martial Classes that use Body stats to primarily Execute Maneuvers with Stamina.

Crusaders would use a combination of the above in addition to using their Spirit to Recite Chants with Morale, as they are the Body + Spirit Hybrids.

Generalists and Experts can be built to favor any one of the three Aspects or an even combination of two or more to create a customized play style to fit you and your party's needs.

Core Classes

Fighters

Berserker

Rage, Brutality, Ferocity

Required Aspects: 3 Body

A vicious fighter who can Rage to take less damage and obliterate foes with overwhelming furious assaults. While they can run out of Stamina, their explosive damage is unsurpassed.

Monk

Disciplined, Tranquil, Swift

Required Aspects: 3 Body

A precise fighter who is efficient with using its Stamina. They specialize in unarmed strikes to lethal effect, have fastest Run, and use Discipline to attack. Able to Chant Heal.

Rogue

Cunning, Quiet, Lethal

Required Aspects: 3 Body

A tricky fighter who is the the best at using Tools & deceiving foes. Their accuracy is unsurpassed while attacking from Hidden. Able to use Actions by expending Cunning.

Warrior

Surging, Stalwart, Commanding

Required Aspects: 3 Body

A unstoppable fighter who can withstand a tide of attacks and come out unscathed. Refuses to die at Death's Door by expending Surge to Heal and recover Stamina.

See Full Class

Mages

Enchanter

Control, Enhancing, Charming

Required Aspects: 3 Mind

Unsurpassed at controlling the Mind and Actions of their foes and equally powerful at enhancing their allies' capabilities. Expends Focus to enhance their Tactical Spells.

Necromancer

Grave, Undeath, Life Stealer

Required Aspects: 3 Mind

Builds & customizes an Abomination minion, transforms their Body into a Lich form, and can expend Grave charges to raise multiple undead: skeletons, zombies, or ghosts.

Sorcerer

Morphic, Adaptable, Unpredictable

Required Aspects: 3 Mind

Specializes in chosen spells which they can Morph to gain multiple new effects. Able to unleash chaotic bursts of spontaneous magic and use select Chants, such as Heal.

See Full Class

Wizard

Power, Knowledge, Mastery

Required Aspects: 3 Mind

Experts at learning a variety of useful Spells and some Chants. Powerful offensive casters. They can expend Power charges to double the damage of their Attack Spells and Chants.

Chanters

Cleric

Divine, Protective, Death's Bane

Required Aspects: 3 Spirit

A highly durable chanter that is not afraid to fight on the front lines. Experts at using Heal/Harm, they are the best at inflicting harm to Undead and Fiends & reviving the dead.

See Full Class

Disciple

Discipline, Sun & Moon Forms, Peace

Required Aspects: 3 Spirit

A martial healer that mixes expending Stamina & Morale to soothe their allies & harm their foes by alternating between Attack Maneuvers & Attack Chants.

Druid

Creation, Devastation, Restoration

Required Aspects: 3 Spirit

Capable of transforming into customized Beast Forms. Attuned to nature, able to expend Creation charges to improve Heal or deliver devastating Elemental Attack Chants.

Shaman

Spiritual, Bolstering, Debilitating

Required Aspects: 3 Spirit

A martial combatant proficient with spears. Experts at bolstering with spiritual enhancements and debilitating foes with curses. Expends Spiritual charges to apply Barrier.

Generalist Classes

Adventurer

Worst, Class, Ever

Required Aspects: 2 Body/2 Mind/2 Spirit

The class that does it all, just not as well as others. Its a bit of a hot mess in here really, but if you enjoy customization, flexibility, & having more proficiencies than anyone else, you found your home.

See Full Class

Bard

Inspiration, Morale, Song

Required Aspects: 2 Body/2 Mind/2 Spirit

Experts at emboldening their allies with Songs & a versatile list of Abilities, including some Spells. Inspires allies to improve their Rolls or Instantly Chant Heal/Harm from afar.

Mimic

Copy, Create, Consume

Required Aspects: 2 Body/2 Mind/2 Spirit

A lover of all things amorphous, they are masters of mimicry, temporarily copying the abilities of their foes. They can Consume a Grabbed enemy to permanently learn their abilities.

Hybrid Classes

Crusaders

Beast Lord

World Spirit, Wild, Warder

Required Aspects: 2 Body/2 Spirit

Masters of communing with the spirit of the world, they fight alongside their bestial attendants called Warders, which they customize as they progress on their spiritual journey.

Paladin

Oath-Sworn, Defender, Smite

Required Aspects: 2 Body/2 Spirit

Knight crusader that is quite durable and capable of Instantly Reciting Heal/Harm with a Lay on Hands. Bane against Fiends & Undead, with an Aura and Revive.

Ranger

Rugged, Roving, Survivalist

Required Aspects: 2 Body/2 Spirit

An expert of wilderness exploration, friend to beasts, and able to harrier foes with a Falcon. Additionally, they can Instantly Recite Heal/Harm and remove Afflictions.

Shadow Knight

Oath-Sworn, Aggressive, Shadow Walker

Required Aspects: 2 Body/2 Spirit

Knight crusader that can Instantly Recite Heal/Harm to either enshroud themselves in a shadow shroud on inflict excruciating pain, & has a skeletal squire in service.

Channelers

Blood Mage

Power Hungry, Sanguine, Transfusion

Required Aspects: 2 Body/2 Mind

A grisly mage that uses the vitality of their Stamina & Health Points to empower their magics. Forms Blood Bonds between foes & allies to enhance their spells.

Dragoon

Dragons, Dragons, Dragons

Required Aspects: 2 Body/2 Mind

An armored, glave-wielding combatant who seeks to raise a dragon as their friend. Their Breath Weapon is devastating. Their capability to jump upon and mount foes is unsurpassed.

Spellblade

Swords, Sorcery, Slashing

Required Aspects: 2 Body/2 Mind

A dashing combatant that views slashing & casting as one and the same. Capable of alternating martial & magical attacks to gain White & Black Energy to enhance both.

Warden

Oath-Sworn, Antimagic, Telekinetic

Required Aspects: 2 Body/2 Mind

Knight who are masters of countering magic & turning spells back on their foes. They also excel at enhancing allied magic users & wield staffs to great effect.

Magi

Conjurer

Summoner, Elementals, Armaments

Required Aspects: 2 Mind/2 Spirit

A magi who has mastered the art of bringing forth objects and entities from the ether. They excel at commanding elemental and otherworldly beings as minions.

Elementalist

Fire, Air, Water, Earth

Required Aspects: 2 Mind/2 Spirit

A magi who embodies the elements they control. The Attune to a specific element at a time to gain benefits from their form & modify their attack magics to match their Attunement.

Occultist

Curses, Darkness, Animation

Required Aspects: 2 Mind/2 Spirit

A magi who excels at debilitating foes with long lasting curses, covering the battlefield in darkness, & animating objects to fight for them. Especially formidable atop their flying broom.

Ritualist

Reverence, Ancestors, Binding

Required Aspects: 2 Mind/2 Spirit

A magi who beckons forth spirits of the ancients to heed their call & cast their magics for them. By binding foes in spiritual chains, they can control the battlefield with their spirits.

Expert Classes

Chronomancer

Time, Marches, On

Required Aspects: 2 Body/2 Mind/2 Spirit

Manipulators of time & space, they focus on enhancing allies & debilitating foes, while remaining fairly competent combatants with their weaponry as well, using Barrier to great effect.

Inventor

Constructs, Explosions, Alchemy

Required Aspects: 2 Body/2 Mind/2 Spirit

A mechanical mastermind that creates their own customizable Construct, wields a mighty spanner to thwack foes, & has a penchant for explosive Tools and elixirs.

Sage

Evocation, Exaltation, Explooosion!

Required Aspects: 2 Body/2 Mind/2 Spirit

The ultimate masters of all magic, they have learned to harness High Magic to unleash the strongest magical abilities of all, Evocations. Highly vulnerable while channeling.