Class
After completing your Background, you choose an adventuring Class from among those your character is eligible to adopt based on your Aspect choice. Each Class has a minimum Aspect requirement.
30 Classes can be found in full detail in the accompanying Class Compendium book.
Archetypes
There are four Archetypes of Classes: Core, Generalist, Hybrid, and Expert.
- Core Classes primarily use one resource and ability type, and also gain special class-specific Charges to fuel most of their Class Features.
- Generalist Classes - A combination of all three Aspects and utilize all Ability types and Resources.
- Hybrid Classes blend two resource and ability types to perform at their best.
- Expert Classes - Function similarly to Generalist Classes, but offer more complex play styles and features that may not be suited to every campaign setting. Consult with your GM if they can be chosen.
Class-Aspect Examples
Fighters are all martial Classes that use Body stats to primarily Execute Maneuvers with Stamina.
Crusaders would use a combination of the above in addition to using their Spirit to Recite Chants with Morale, as they are the Body + Spirit Hybrids.
Generalists and Experts can be built to favor any one of the three Aspects or an even combination of two or more to create a customized play style to fit you and your party's needs.
Core Classes
Fighters
Berserker
Rage, Brutality, Ferocity
Required Aspects: 3 Body
A vicious fighter who can Rage to take less damage and obliterate foes with overwhelming furious assaults. While they can run out of Stamina, their explosive damage is unsurpassed.
Monk
Disciplined, Tranquil, Swift
Required Aspects: 3 Body
A precise fighter who is efficient with using its Stamina. They specialize in unarmed strikes to lethal effect, have fastest Run, and use Discipline to attack. Able to Chant Heal.
Rogue
Cunning, Quiet, Lethal
Required Aspects: 3 Body
A tricky fighter who is the the best at using Tools & deceiving foes. Their accuracy is unsurpassed while attacking from Hidden. Able to use Actions by expending Cunning.
Warrior
Surging, Stalwart, Commanding
Required Aspects: 3 Body
A unstoppable fighter who can withstand a tide of attacks and come out unscathed. Refuses to die at Death's Door by expending Surge to Heal and recover Stamina.
See Full ClassMages
Enchanter
Control, Enhancing, Charming
Required Aspects: 3 Mind
Unsurpassed at controlling the Mind and Actions of their foes and equally powerful at enhancing their allies' capabilities. Expends Focus to enhance their Tactical Spells.
Necromancer
Grave, Undeath, Life Stealer
Required Aspects: 3 Mind
Builds & customizes an Abomination minion, transforms their Body into a Lich form, and can expend Grave charges to raise multiple undead: skeletons, zombies, or ghosts.
Sorcerer
Morphic, Adaptable, Unpredictable
Required Aspects: 3 Mind
Specializes in chosen spells which they can Morph to gain multiple new effects. Able to unleash chaotic bursts of spontaneous magic and use select Chants, such as Heal.
See Full ClassWizard
Power, Knowledge, Mastery
Required Aspects: 3 Mind
Experts at learning a variety of useful Spells and some Chants. Powerful offensive casters. They can expend Power charges to double the damage of their Attack Spells and Chants.
Chanters
Cleric
Divine, Protective, Death's Bane
Required Aspects: 3 Spirit
A highly durable chanter that is not afraid to fight on the front lines. Experts at using Heal/Harm, they are the best at inflicting harm to Undead and Fiends & reviving the dead.
See Full ClassDisciple
Discipline, Sun & Moon Forms, Peace
Required Aspects: 3 Spirit
A martial healer that mixes expending Stamina & Morale to soothe their allies & harm their foes by alternating between Attack Maneuvers & Attack Chants.
Druid
Creation, Devastation, Restoration
Required Aspects: 3 Spirit
Capable of transforming into customized Beast Forms. Attuned to nature, able to expend Creation charges to improve Heal or deliver devastating Elemental Attack Chants.
Shaman
Spiritual, Bolstering, Debilitating
Required Aspects: 3 Spirit
A martial combatant proficient with spears. Experts at bolstering with spiritual enhancements and debilitating foes with curses. Expends Spiritual charges to apply Barrier.
Generalist Classes
Adventurer
Worst, Class, Ever
Required Aspects: 2 Body/2 Mind/2 Spirit
The class that does it all, just not as well as others. Its a bit of a hot mess in here really, but if you enjoy customization, flexibility, & having more proficiencies than anyone else, you found your home.
See Full ClassBard
Inspiration, Morale, Song
Required Aspects: 2 Body/2 Mind/2 Spirit
Experts at emboldening their allies with Songs & a versatile list of Abilities, including some Spells. Inspires allies to improve their Rolls or Instantly Chant Heal/Harm from afar.
Mimic
Copy, Create, Consume
Required Aspects: 2 Body/2 Mind/2 Spirit
A lover of all things amorphous, they are masters of mimicry, temporarily copying the abilities of their foes. They can Consume a Grabbed enemy to permanently learn their abilities.
Hybrid Classes
Crusaders
Beast Lord
World Spirit, Wild, Warder
Required Aspects: 2 Body/2 Spirit
Masters of communing with the spirit of the world, they fight alongside their bestial attendants called Warders, which they customize as they progress on their spiritual journey.
Paladin
Oath-Sworn, Defender, Smite
Required Aspects: 2 Body/2 Spirit
Knight crusader that is quite durable and capable of Instantly Reciting Heal/Harm with a Lay on Hands. Bane against Fiends & Undead, with an Aura and Revive.
Ranger
Rugged, Roving, Survivalist
Required Aspects: 2 Body/2 Spirit
An expert of wilderness exploration, friend to beasts, and able to harrier foes with a Falcon. Additionally, they can Instantly Recite Heal/Harm and remove Afflictions.
Shadow Knight
Oath-Sworn, Aggressive, Shadow Walker
Required Aspects: 2 Body/2 Spirit
Knight crusader that can Instantly Recite Heal/Harm to either enshroud themselves in a shadow shroud on inflict excruciating pain, & has a skeletal squire in service.
Channelers
Blood Mage
Power Hungry, Sanguine, Transfusion
Required Aspects: 2 Body/2 Mind
A grisly mage that uses the vitality of their Stamina & Health Points to empower their magics. Forms Blood Bonds between foes & allies to enhance their spells.
Dragoon
Dragons, Dragons, Dragons
Required Aspects: 2 Body/2 Mind
An armored, glave-wielding combatant who seeks to raise a dragon as their friend. Their Breath Weapon is devastating. Their capability to jump upon and mount foes is unsurpassed.
Spellblade
Swords, Sorcery, Slashing
Required Aspects: 2 Body/2 Mind
A dashing combatant that views slashing & casting as one and the same. Capable of alternating martial & magical attacks to gain White & Black Energy to enhance both.
Warden
Oath-Sworn, Antimagic, Telekinetic
Required Aspects: 2 Body/2 Mind
Knight who are masters of countering magic & turning spells back on their foes. They also excel at enhancing allied magic users & wield staffs to great effect.
Magi
Conjurer
Summoner, Elementals, Armaments
Required Aspects: 2 Mind/2 Spirit
A magi who has mastered the art of bringing forth objects and entities from the ether. They excel at commanding elemental and otherworldly beings as minions.
Elementalist
Fire, Air, Water, Earth
Required Aspects: 2 Mind/2 Spirit
A magi who embodies the elements they control. The Attune to a specific element at a time to gain benefits from their form & modify their attack magics to match their Attunement.
Occultist
Curses, Darkness, Animation
Required Aspects: 2 Mind/2 Spirit
A magi who excels at debilitating foes with long lasting curses, covering the battlefield in darkness, & animating objects to fight for them. Especially formidable atop their flying broom.
Ritualist
Reverence, Ancestors, Binding
Required Aspects: 2 Mind/2 Spirit
A magi who beckons forth spirits of the ancients to heed their call & cast their magics for them. By binding foes in spiritual chains, they can control the battlefield with their spirits.
Expert Classes
Chronomancer
Time, Marches, On
Required Aspects: 2 Body/2 Mind/2 Spirit
Manipulators of time & space, they focus on enhancing allies & debilitating foes, while remaining fairly competent combatants with their weaponry as well, using Barrier to great effect.
Inventor
Constructs, Explosions, Alchemy
Required Aspects: 2 Body/2 Mind/2 Spirit
A mechanical mastermind that creates their own customizable Construct, wields a mighty spanner to thwack foes, & has a penchant for explosive Tools and elixirs.
Sage
Evocation, Exaltation, Explooosion!
Required Aspects: 2 Body/2 Mind/2 Spirit
The ultimate masters of all magic, they have learned to harness High Magic to unleash the strongest magical abilities of all, Evocations. Highly vulnerable while channeling.