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Free Action Abilities

Free Action Abilities are used outside of the three main Action types (Execute, Cast, and Recite), once per Round for each Ability.

All Free Actions are always Known if you have the required Skill Proficiency and do not take up Known ability limits.

Common Free Action Abilities

Free Action Ability Proficiency Effect Cost
Gain Altitude Athletics Gain double Fly this Round 1 Stamina
Rushed Burrowing Athletics Gain double Burrow this Round 1 Stamina
Sprint Athletics Gain double Run this Round 1 Stamina
Kip-Up Balance Exit Prone State at no Cost No Cost
Safe Fall Balance Prevent up to 4 Range of Falling Damage at no Cost No Cost
Climb On Climb Climb the Flank of a Creature At Least One Size Larger 1 Stamina
Scramble Climb Gain double Climb this Round 1 Stamina
Disengage Dodge Prevent Triggering Punishing Strike Attack Reaction 1 Stamina
Shake Off General Attempt to exit Grabbed, Pinned, Mounted States and Burning, Immobilized, Snared Afflictions 2 Stamina
Locate Clues Investigate Attempt to Locate Clues with a Skill Challenge No Cost
Identify Creature Knowledge Identify a creature to recall the creature's HP, Defense, Weak Spots, Resistances, Vulnerabilities, and Movement types that you could have learned 1 Mana
Recall Knowledge Ask GM to remind you of knowledge you have previously learned or would likely know No Cost
Pick Lock Larceny Attempt to Pick a Lock with a Skill Challenge No Cost
Diagnose Medicine Attempt to Identify medical issues of a creature with a Skill Challenge 1 Mana
Triage Medicine Cures Poisoned and Hemorrhage Afflictions and Silence and Blind Afflictions caused by Maneuvers 1 Stamina
Lead Mount Mount Enter Leading State While In Mounted State On Creature 1 Stamina
Ride Mount Mount Force Mounted State on Creature At Least One Size Larger 1 Stamina
Search Perception Attempt to Locate hidden creatures or objects with a Skill Challenge 1 Mana
Disarm Trap Precision Attempt to Disarm a Trap with a Skill Challenge 2 Stamina
Engage Precision Prevent Triggering Intercepting Strike Attack Reaction 1 Stamina
Consult Notes Research Quickly consult notes taken during the campaign, with GM's assistance 1 Mana
Identify Object Research Identify the properties of an object, but may take several uses for rare items 1 Mana
Study Creature Survival Observe and learn an unknown creature's Health Points, Defense, Weak Spots, Resistances, Vulnerabilities, and Movement types after 1 Round 1 Morale
Hide and Sneak Stealth Enter Hidden State as a Challenge Roll (GM Will Set Challenge Rating) 1 Stamina
Swift Swim Swim Gain double Swim this Round 1 Stamina

Class-Specific Free Action Abilities

Some classes have unique Free Action Abilities available to them:

Warrior Free Actions

Free Action Ability Proficiency Effect Cost
Swift Shot Athletics Execute Dash Free Action 2 Stamina

Cleric Free Actions

Free Action Ability Proficiency Effect Cost
Divine Intervention Faith Remove one negative State or Affliction from a creature within 6 Range 2 Morale

Sorcerer Free Actions

Free Action Ability Proficiency Effect Cost
Arcane Surge Arcana Gain +5 to your next Spell Cast this Round 1 Mana