Movement
Most Creatures can traverse the world by using their Run movement, which represents how far a Creature may move on its Round. By default, one Space represents 5 Feet if playing on a Grid.
A Creature with the standard baseline of 6 Run may horizontally traverse up to 6 Spaces (30 Feet) on its Round. All movement may be broken up in between any actions on a creature's Round.
Creatures may restore all of their Run by using the Sprint Free Action, which may be used once per Round independent of any Action.
Special Movement
There are four special Modes of movement: Climb, Swim, Fly, and Burrow.
Climb
Creatures with Climb may use their Climb in any direction on vertical surfaces, including the Flank of Creatures.
Creatures may restore all of their Climb by using the Scramble Free Action, which may be used once per Round independent of any Action.
Creatures may not Climb without Climb Movement. Snared Creatures cannot Climb.
Swim
Creatures with Swim may use their Swim movement in any direction in liquids.
Creatures may restore all of their Swim by using the Swift Swim Free Action, which may be used once per Round independent of any Action.
Creatures may not Swim without Swim Movement. Snared Creatures cannot Swim.
Fly
Creatures with Fly may use their Fly to ascend in the air and Enter the Airborne State.
Creatures may restore all of their Fly by using the Gain Altitude Free Action, which may be used once per Round independent of any Action.
Creatures may not Fly without Fly Movement. Snared Creatures cannot Fly.
Airborne Creatures enter the Fall State if forced out of the Airborne State.
Burrow
Creatures with Burrow may use their Burrow in any direction in the Ground.
Creatures may restore all of their Burrow by using the Rushed Burrowing Free Action, which may be used once per Round independent of any Action.
Creatures may not Burrow without Burrow Movement. Snared Creatures cannot Burrow.
Creatures that end their Burrow Movement Underground enter the Full Cover State and as such cannot be affected by most Abilities.