Reaction Abilities
Creatures may use a single Reaction per round, unless otherwise stated by a Feature, Boon, Affliction, or State. Reaction Abilities are used in response to Triggers, and cannot be used as an Action, unless otherwise stated by a Feature, Boon, Affliction, or State. A creature regains the use of its Reaction at the start of its round.
Combat Reaction Abilities
| Ability Name | Proficiency | Trigger | Effect | Cost |
|---|---|---|---|---|
| That Worked? | General | Attack Maneuver Hits | Expend 3 Stamina to Empower (Double Damage) your Attack | 3 Stamina |
| Maximum Magic! | General | Attack Spell Hits | Expend 2 Mana to Empower (Double Damage) your Attack | 2 Mana |
| Can You Hear ME? | General | Attack Chant Hits | Expend 1 Morale to Empower (Double Damage) your Attack | 1 Morale |
| Counter Strike | Precision | Being hit by a melee attack | Make an immediate melee attack against the triggering creature | 2 Stamina |
| Divine Shield | Piety | An ally within 6 range is hit by an attack | Grant the ally +5 Defense until the end of the round | 2 Mana |
| Arcane Deflection | Conjure | Being hit by a ranged attack | Create a magical barrier that reduces the damage by half | 2 Mana |
Movement Reaction Abilities
| Ability Name | Proficiency | Trigger | Effect | Cost |
|---|---|---|---|---|
| Disengage | Dodge | Moving away from an enemy | Prevent Triggering Punishing Strike Attack Reaction | 1 Stamina |
| Engage | Precision | Moving through an enemy's space | Prevent Triggering Intercepting Strike Attack Reaction | 1 Stamina |
Support Reaction Abilities
| Ability Name | Proficiency | Trigger | Effect | Cost |
|---|---|---|---|---|
| Beg For Help | General | Failing a Challenge Roll | A willing creature adds their Skill Bonus to the Roll and it becomes Advantaged | 1 Morale |
| GET IT OFF ME! | General | Being Healed by another creature | You are cured of all Afflictions | None |
| Shake Off | General | Being affected by a negative state or affliction | Attempt to exit Grabbed, Pinned, Mounted States and Burning, Immobilized, Snared Afflictions | 2 Stamina |
Special Reactions
Some features and abilities grant special reactions or modify how reactions work:
- Uncatchable: A feature that prevents triggering the Punishing Strike Reaction.
- Sticky Hands: Makes Prevention Rolls and Shake Off Disadvantaged when a Grab is attempted or to be removed.