Reaction Abilities
Creatures may use a single Reaction per round, unless otherwise
stated by a Feature, Boon, Affliction, or State. Reaction Abilities
are used in response to Triggers, and cannot be used as an Action,
unless otherwise stated by a Feature, Boon, Affliction, or State. A
creature regains the use of its Reaction at the start of its round.
Combat Reaction Abilities
Ability Name |
Proficiency |
Trigger |
Effect |
Cost |
That Worked? |
General |
Attack Maneuver Hits |
Expend 3 Stamina to Empower (Double Damage) your Attack |
3 Stamina |
Maximum Magic! |
General |
Attack Spell Hits |
Expend 2 Mana to Empower (Double Damage) your Attack |
2 Mana |
Can You Hear ME? |
General |
Attack Chant Hits |
Expend 1 Morale to Empower (Double Damage) your Attack |
1 Morale |
Counter Strike |
Precision |
Being hit by a melee attack |
Make an immediate melee attack against the triggering creature
|
2 Stamina |
Divine Shield |
Piety |
An ally within 6 range is hit by an attack |
Grant the ally +5 Defense until the end of the round |
2 Mana |
Arcane Deflection |
Conjure |
Being hit by a ranged attack |
Create a magical barrier that reduces the damage by half
|
2 Mana |
Movement Reaction Abilities
Ability Name |
Proficiency |
Trigger |
Effect |
Cost |
Disengage |
Dodge |
Moving away from an enemy |
Prevent Triggering Punishing Strike Attack Reaction |
1 Stamina |
Engage |
Precision |
Moving through an enemy's space |
Prevent Triggering Intercepting Strike Attack Reaction |
1 Stamina |
Support Reaction Abilities
Ability Name |
Proficiency |
Trigger |
Effect |
Cost |
Beg For Help |
General |
Failing a Challenge Roll |
A willing creature adds their Skill Bonus to the Roll and it
becomes Advantaged
|
1 Morale |
GET IT OFF ME! |
General |
Being Healed by another creature |
You are cured of all Afflictions |
None |
Shake Off |
General |
Being affected by a negative state or affliction |
Attempt to exit Grabbed, Pinned, Mounted States and Burning,
Immobilized, Snared Afflictions
|
2 Stamina |
Special Reactions
Some features and abilities grant special reactions or modify how
reactions work:
-
Uncatchable: A feature that prevents triggering
the Punishing Strike Reaction.
-
Sticky Hands: Makes Prevention Rolls and Shake
Off Disadvantaged when a Grab is attempted or to be removed.