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Shields

Shields provide extra protection in addition to Armor by providing additional Defense when actively being Wielded. Each Shield has a different Defense, Quality, and Weight. You can only benefit from the Defense bonus of one Wielded Shield at a time.

Blocking

The Blocking State is entered with the Block Action that Doubles the Defense bonus from your Shield and can trigger specific Abilities as a Reaction when you successfully Prevent an Attack and prevents the additional damage from Critical Hits against you.

Shield Types

Shield Wield Style Defense Quality Weight
Gargantuan 2 Hands 10 Blocking Provides Full Cover to self and an Ally Behind you. 8
Tower 1 Hand 8 Blocking Prevents Ranged Attacks, -1 All Movement 3
Kite 1 Hand 6 +6 Damage Bash Maneuver 2
Wooden Buckler 1 Hand 4 +3 Damage Bash Maneuver 1
Vambraces Free Hands 2 Reflect Ranged Attacks when Defending, does not count as Wielding a Shield 0

Special Shield Rules

  • Shields are Equipment that are Wielded in usually one hand that passively improves your Defense.
  • Their Defense increase is doubled when taking the Block Action to enter the Blocking state.
  • You can only benefit from the Defense bonus of one Wielded Shield at a time.
  • Some special abilities or class features may modify how shields work, such as the Ordained Priest's "Shield of Faith" which increases Defense by Willpower in addition to the Shield's value when Blocking.