Skill Maneuvers
Skill Maneuvers are special abilities that utilize a character's non-combat skills in combat situations. These maneuvers allow characters to apply their expertise in various skills to gain tactical advantages or provide utility during combat.
Skill Maneuvers are executed against a creature's Avoid Roll or as a Skill Challenge, depending on the specific maneuver. Their success is determined by the character's relevant skill proficiency.
Combat Skill Maneuvers
Maneuver | Proficiency | Effect | Cost |
---|---|---|---|
Bob and Weave | Athletics | Gain Advantage on Avoid Rolls until your next turn | 1 Stamina |
Evasion | Athletics | Move up to 2 squares without provoking opportunity attacks | 1 Stamina |
Hide and Sneak | Stealth | Enter Hidden State if you have cover or concealment | 1 Stamina |
Careful Aim | Precision | Gain Advantage on the next Attack this Turn | 1 Stamina |
Deadly Aim | Precision | Score a Critical Hit on a roll of 5 or 6 on the next Attack | 2 Stamina |
Utility Skill Maneuvers
Maneuver | Proficiency | Effect | Cost |
---|---|---|---|
Pick Lock | Larceny | Attempt to Pick a Lock with a Skill Challenge | No Cost |
Diagnose | Medicine | Attempt to Identify medical issues of a creature with a Skill Challenge | 1 Mana |
Triage | Medicine | Cures Poisoned and Hemorrhage Afflictions and Silence and Blind Afflictions caused by Maneuvers | 1 Stamina |
Special Skill Maneuver Rules
- Skill Challenge Integration: Some Skill Maneuvers require a Skill Challenge roll instead of targeting an Avoid Roll.
- Proficiency Requirements: Skill Maneuvers require specific proficiencies to use effectively.
- Resource Costs: Most Skill Maneuvers cost Stamina or Mana to use, though some have no cost.
- Timing: Skill Maneuvers can be used during your turn, in addition to other actions.