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Tactical Spells

Tactical Spells are magical abilities that allow spellcasters to control the battlefield and support their allies. These spells are cast against a creature's Resist Roll and can be enhanced by the caster's Acuity attribute.

Spell Tactical Potency determines the difficulty chance for your Tactical Spells, making them harder for your foes to resist. They are typically cast using Focus Weapons and require Mana to use.

Basic Tactical Spells

Spell Proficiency Effect Cost
Arcane Bindings Arcana Inflict Immobilize Affliction, breaks on damage, 6 Rounds, 12 Range 1 Mana
Arcane Chains Arcana Inflict Snare Affliction, 6 Rounds, 12 Range 2 Mana
Dispel Arcana Destroy a Persistent Magical Effect or Dispel a Creature's Boons, 1 Range 1 Mana
Counter Spell Arcana Force Resist Roll Vs. Spell's Caster Or Spell Becomes Interrupted 1 Mana

Special Tactical Spell Rules

  • Resist Rolls: Tactical Spells are cast against a creature's Resist Roll.
  • Acuity Bonus: Each point of Acuity increases Spell Tactical Potency by 1.
  • Focus Weapons: Focus Weapons are used to Cast Tactical Spells and provide additional benefits:
    • Astrolabe: 3x Mind as Spell Damage on Critical Spell Hit
    • Orb: 50% Increased Spell Base Area
    • Wand: Mind as Spell Weapon Accuracy
  • Concentration: Some spells require concentration to maintain their effects.