Tactical Spells
Tactical Spells are magical abilities that allow spellcasters to control the battlefield and support their allies. These spells are cast against a creature's Resist Roll and can be enhanced by the caster's Acuity attribute.
Spell Tactical Potency determines the difficulty chance for your Tactical Spells, making them harder for your foes to resist. They are typically cast using Focus Weapons and require Mana to use.
Basic Tactical Spells
Spell | Proficiency | Effect | Cost |
---|---|---|---|
Arcane Bindings | Arcana | Inflict Immobilize Affliction, breaks on damage, 6 Rounds, 12 Range | 1 Mana |
Arcane Chains | Arcana | Inflict Snare Affliction, 6 Rounds, 12 Range | 2 Mana |
Dispel | Arcana | Destroy a Persistent Magical Effect or Dispel a Creature's Boons, 1 Range | 1 Mana |
Counter Spell | Arcana | Force Resist Roll Vs. Spell's Caster Or Spell Becomes Interrupted | 1 Mana |
Special Tactical Spell Rules
- Resist Rolls: Tactical Spells are cast against a creature's Resist Roll.
- Acuity Bonus: Each point of Acuity increases Spell Tactical Potency by 1.
-
Focus Weapons: Focus Weapons are used to Cast
Tactical Spells and provide additional benefits:
- Astrolabe: 3x Mind as Spell Damage on Critical Spell Hit
- Orb: 50% Increased Spell Base Area
- Wand: Mind as Spell Weapon Accuracy
- Concentration: Some spells require concentration to maintain their effects.