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Types of Rolls

Attack, Prevention, Challenge

Attack Rolls

Attacks are Damaging Abilities that attempt to harm creatures. To Succeed on an Attack, you roll your d6, add the Base Accuracy of the Attack Ability, and then add your Ability Accuracy. If this value meets or exceeds the creature's Defense, the Attack Succeeds.

Defense is the combination of a creature's Dodge Skill, Shield, and Armor.

If an Attack rolls lower than the defending creature's Defense, the Attack is considered Prevented. Some abilities can even trigger a Reaction off of successfully Preventing an Attack, such as the Riposte Reaction Maneuver when you Prevent a Melee Attack or the Return Fire Reaction Maneuver when you Prevent a Ranged Attack.

Prevention Rolls

Prevention Rolls, the group term for Avoid, Resist, and Endure Rolls, are to prevent bad results. The goal is to Roll high enough to meet or exceed the Potency of the hostile Tactical Ability to either Avoid, Resist, or Endure the harmful result.

For these Rolls, you Avoid Tactical Maneuvers, Resist Tactical Spells, or Endure Tactical Chants based on their Ability's Potency vs your Roll. The Potency of an Ability is based on the specific Attribute associated with the Ability type.

For example, your Tactical Spells gain higher Potency based on your Acuity Attribute, making them harder for your foes to Resist with their Resist Rolls.

As a general rule, the Game Master will request an Avoid, Resist, or Endure Roll against you when the situation calls for one.

Challenge Rolls

Challenge Rolls use your Skills against a Challenge Rating to determine if you Succeed or Fail, including if it is a Critical Success or Epic Fail. The Game Master can set the Challenge Rating if desired, but in general, a 5 is required for a Moderate challenge, a 10 for a Hard challenge, and a 15 for an Extreme challenge.

Critical Challenge Success cannot ensure the desired outcome for the player, but it should give you "the best result you could realistically hope to achieve" given what you Attempt. The Game Master will often ask you to Roll a specific Skill for the Challenge, but players can suggest how they might use another Skill of their choice to Attempt the Challenge Roll.