Martial Attack Maneuvers
Martial Attack Maneuvers are combat abilities that use melee weapons to execute specific attacks against a foe's Defense, inflicting weapon damage on success. These maneuvers require proficiency in the appropriate skill (typically Athletics or Precision) and consume Stamina when used.
The following table lists all available Martial Attack Maneuvers, their required proficiencies, accuracy modifiers, damage calculations, special effects, and stamina costs.
Maneuver | Proficiency | Accuracy | Damage | Effect | Cost |
---|---|---|---|---|---|
Bash | Athletics | +5 | Physique + 3 | Defense of Shield as Damage, Force Concentration Prevention Roll | 2 Stamina |
Dragon Punch | Athletics | +0 | 2 x Physique + 15 | Ignore Damage Resistance, Unarmed Strike | 3 Stamina |
Evasive Strike | Athletics | +5 | Physique + 6 | Leap Backwards Long Jump Distance | 1 Stamina |
Flurry | Athletics | +0 | Physique + 3 Each | Execute 3 Attacks | 2 Stamina |
Flying Kick | Athletics | +5 | 2 x Physique + 15 | Execute a Long Jump from 3 Range Force Prone, Unarmed Strike | 3 Stamina |
Helmsplitter | Athletics | +5 | 2 x Physique + 9 | Ignores Armor, Requires 2-Hand Wielded Weapon | 2 Stamina |
Leap Strike | Athletics | +5 | Physique + 9 | Execute a Long Jump from 3 Range | 1 Stamina |
Overwhelm | Athletics | +0 | 2 x Physique + 15 | Requires 2-Hand Wielded Weapon Ignores Damage Resistance | 3 Stamina |
Plunging Strike | Athletics | +5 | 2 x Physique + 12 | Requires Falling 2 Range From Above Before Hitting | 2 Stamina |
Power Cleave | Athletics | +5 | 2 x Physique + 12 | 1 Range Adjacent 3 Squares Requires Two Hand or Dual Wield | 3 Stamina |
Bladedance | Balance | +5 | Physique + 6 | Hits 3 Creatures in 3 Range, Does Not Expend Movement | 2 Stamina |
Feint Attack | Deception | +10 | Physique + 3 | Enter Hidden State | 1 Stamina |
Backstab | Precision | +5 | Physique + 6 | Damage Doubled if Behind or Hidden Requires Piercing Weapon | 2 Stamina |
Bladestorm | Precision | +5 | Physique + 9 | Hit Creatures within 1 Radius of Self Requires Slashing Weapon | 2 Stamina |
Crushing Wave | Precision | +5 | Physique + 6 | Ignores Armor, Unarmed Strike | 2 Stamina |
Cutthroat | Precision | +5 | Physique + 3 | Hemorrhage & Silence Afflictions 6 Rounds, Removed if Healed | 2 Stamina |
Dualstrike | Precision | +5 | 2 x Physique + 9 | Ignores Dodge, Requires Dual Wield Weapons | 2 Stamina |
Execute | Precision | +5 | Physique + 6 | Double Damage vs Bloodied, Lethal if foe enters Death's Door | 2 Stamina |
Precise Strike | Precision | +10 | Physique + 6 | Ignores Benefits of Defend Action and Shield | 1 Stamina |
Sweeping Kick | Precision | +5 | Physique + 6 | 1 Range Adjacent 3 Squares Force Prone State, Unarmed Strike | 2 Stamina |
Evasive Shot | Athletics | +5 | Physique + 6 | Leap Backwards Jump Distance 6 Range | 1 Stamina |
Related Abilities
For more information about other types of abilities, see: