Home > Rules > Ability Anthology > Martial Attack Maneuvers

Martial Attack Maneuvers

Martial Attack Maneuvers are combat abilities that use melee weapons to execute specific attacks against a foe's Defense, inflicting weapon damage on success. These maneuvers require proficiency in the appropriate skill (typically Athletics or Precision) and consume Stamina when used.

The following table lists all available Martial Attack Maneuvers, their required proficiencies, accuracy modifiers, damage calculations, special effects, and stamina costs.

Maneuver Proficiency Accuracy Damage Effect Cost
Bash Athletics +5 Physique + 3 Defense of Shield as Damage, Force Concentration Prevention Roll 2 Stamina
Dragon Punch Athletics +0 2 x Physique + 15 Ignore Damage Resistance, Unarmed Strike 3 Stamina
Evasive Strike Athletics +5 Physique + 6 Leap Backwards Long Jump Distance 1 Stamina
Flurry Athletics +0 Physique + 3 Each Execute 3 Attacks 2 Stamina
Flying Kick Athletics +5 2 x Physique + 15 Execute a Long Jump from 3 Range Force Prone, Unarmed Strike 3 Stamina
Helmsplitter Athletics +5 2 x Physique + 9 Ignores Armor, Requires 2-Hand Wielded Weapon 2 Stamina
Leap Strike Athletics +5 Physique + 9 Execute a Long Jump from 3 Range 1 Stamina
Overwhelm Athletics +0 2 x Physique + 15 Requires 2-Hand Wielded Weapon Ignores Damage Resistance 3 Stamina
Plunging Strike Athletics +5 2 x Physique + 12 Requires Falling 2 Range From Above Before Hitting 2 Stamina
Power Cleave Athletics +5 2 x Physique + 12 1 Range Adjacent 3 Squares Requires Two Hand or Dual Wield 3 Stamina
Bladedance Balance +5 Physique + 6 Hits 3 Creatures in 3 Range, Does Not Expend Movement 2 Stamina
Feint Attack Deception +10 Physique + 3 Enter Hidden State 1 Stamina
Backstab Precision +5 Physique + 6 Damage Doubled if Behind or Hidden Requires Piercing Weapon 2 Stamina
Bladestorm Precision +5 Physique + 9 Hit Creatures within 1 Radius of Self Requires Slashing Weapon 2 Stamina
Crushing Wave Precision +5 Physique + 6 Ignores Armor, Unarmed Strike 2 Stamina
Cutthroat Precision +5 Physique + 3 Hemorrhage & Silence Afflictions 6 Rounds, Removed if Healed 2 Stamina
Dualstrike Precision +5 2 x Physique + 9 Ignores Dodge, Requires Dual Wield Weapons 2 Stamina
Execute Precision +5 Physique + 6 Double Damage vs Bloodied, Lethal if foe enters Death's Door 2 Stamina
Precise Strike Precision +10 Physique + 6 Ignores Benefits of Defend Action and Shield 1 Stamina
Sweeping Kick Precision +5 Physique + 6 1 Range Adjacent 3 Squares Force Prone State, Unarmed Strike 2 Stamina
Evasive Shot Athletics +5 Physique + 6 Leap Backwards Jump Distance 6 Range 1 Stamina

Related Abilities

For more information about other types of abilities, see: